
In-class skill-development courses
Bring cutting edge game-based skill development to your school
Accelium EDU gives you engaging, research-proven tools to fascinate your students and develop their thinking skills. Harness the power of strategy games to teach practical methods, effectively preparing students for the real challenges of the 21st century.

Rich
curriculum

Inspiring
teacher training

Multimedia
content

Advanced mobile app

24/7
cloud access

Interactive
games

Advanced
performance tracking

Groundbreaking, globally recognized methodology
Create an exciting, reflective learning process that boosts academic results.
Immersive, game-based
digital experience
Reach every student and enjoy unparallelled involvement and commitment to the learning process.
Extensive teacher
training and support
Teachers love Accelium beacuse it develops their mediation skills and builds up their confidence.
Rich, structured, and
inspiring course curricula
Filled with compelling videos, creative challenges and thought-provoking stories, our curricula addresses the most critical 21st century skills in a profound, engaging way.
Accelium allows for every student to be catered for really well. It takes students to a different level depending on where their skillset sits.

”
”
Liz Meaker, Head of Junior School, Wilderness School, Australia
Discover our exciting projects
Problem
solving
Accelium’s Problem Solving Project introduces students to an analytical and systematic problem solving approach which uses critical questions to disassemble complicated problems into smaller, simpler problems. The project introduces 4 different problem solving tools, each reviewed from several perspectives. This multi-perspective approach can help students resolve social conflicts, work out complex math problems, manage their own life with less adult intervention, and become more confident.
16 sessions | Intended for students ages 6-7

Advanced
Learning Strategies
The Advanced Learning Strategies Project teaches students thinking tools that accelerate their learning process and motivate them. One of the project's main objectives is to boost students' motivation and their commitment to the learning process. Along the project students identify and explore their learning style, acknowledge their strengths, and learn how to exploit them in order to learn effectively and attain their goals.
16 sessions | Intended for students ages 9-11

Personal
Accountability
Accelium’s Personal Accountability Project employs an interactive and reflective approach to teach students to accept both the desired and undesired results of their actions. Along the project, students are confronted with highly challenging thinking games. These games simulate high-commitment situations where challenges must be overcome logically, creatively, and emotionally. Students practice methods and practical tools that develop a sense of personal responsibility with an emphasis on accountability for their learning processes and results.
16 sessions | Intended for students ages 7-9

Creative
Thinking
The Creative Thinking Project explores the importance of creative thinking in every domain of our lives. Students will gain a wide understanding of creative thinking as it applies to different curricular subjects and to their everyday lives. They will exercise using creative thinking techniques to discover fresh possibilities and alternatives; and learn how not to fear difficulty and change.
16 sessions | Intended for students ages 11-14



An Effective
Learning Process
All Accelium EDU sessions follow a common structure which guarantees high engagement and effective learning. Sessions start in class, continue seamlessly at home with online game exercises, and end with a recap at the beginning of the next session.

Introduction
& priming
A story, video, or challenge that captures the essence of the session's main topic is presented. The learning objective is introduced.
Game-based
workout
Students break off to work individually, in couples, or small groups, performing the first game-tasks on the Accelium App.
Learning a
practical tool
Back in assembly, students learn a concept, strategy or method that deals with challenges they've encountered in the game.
Knowledge transfer and application
The tools and concepts learned in the game are applied to authentic, real-life situations.
Extended assignments
Students are assigned further exercises and continue practicing at home, with friends and family.
Recap
The previous session and home assignments are reviewed with the whole class, clarifying and augmenting students' reflective processes.
The Learning Process
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